“I didn’t really care much as to why people played CS. “No, I didn’t take eSports into consideration because it wasn’t a big thing at the time,” Le said. Here’s the catch: Counter-Strike was never meant to be an eSport. That was the start of Counter-Strike’s years-long turn as the featured game at CPL. However, once Doom and Quake players heard excited screaming and yelling from the Counter-Strike area, they wandered over and the rest is history. It has, on average, a relatively paltry 500 players at any given time.īut did Le learn enough from the first game’s rapid success to pivot and transform Tactical Intervention from a slow starter into something great? Or was Counter-Strike’s success just a lucky mistake?Īt first, Counter-Strike, a Half-Life modification, was little more than a hidden sideshow at the Super Bowl of American eSports in the early 2000s, the Cyberathlete Professional League. ![]() Reviews for the new game are mixed at best and the player population is small. ![]() It would go on to inspire a generation of tactical war games, including Call of Duty.Īfter a decade-long wait, Minh “Gooseman” Le, the man who invented Counter-Strike, finally released his next game earlier this month: Tactical Intervention. Only a short time after its release in 1999, Counter-Strike (CS) eclipsed Quake to become the biggest online game and the most successful eSport in the Western world.
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